Viser opslag med etiketten FOW U.S. Rifles. Vis alle opslag
Viser opslag med etiketten FOW U.S. Rifles. Vis alle opslag

torsdag den 16. juli 2009

FOW U.S. Rifles Platoons (2 Full Platoons)

These guys are the reason I chose Americans in the first place. Lots of teams means lots of staying power (one platoon took some beating from a full Panzer IV platoon + command tank but still kicked butt when the tanks ended up assaulting them, and ended the game with about 4-5 teams left).
With the Company Commander around they become paricularly brutal, since they can reroll that all so important morale test for unpinning, counterassault etc.

Full Platoon + Company HQ


Coming to get you

FOW U.S. Combat Platoon

In my oppinion this platoon is all about making combat attachments to your Rifle Platoons. That goes for the light machine guns in particular. Not only does it make a Rifle Platoon huge, they also add some much needed firepower, specially in defensive fire, since a Rifle Team "only" has RoF 1.

Full platoon


Down the line

FOW U.S. Mortar Platoon + Transports

They don't kill a lot, but they are a very useful support platoon because they smoke and pin the enemy


Full platoon


Close up

FOW U.S. Pioneers

My all time favorite platoon. High Tank Assault rating and more bazookas than a Rifle platoon makes this platoon the ideal counter attack unit.

Full platoon


Down the line


From the sky

FOW U.S. Anti Tank platoon

A combination of big guns and lots of bazookas. A versatile platoon, which is tough on the defense. You can even send the platoon commander + bazookas tank hunting across the board while the guns still defend their position.


Full platoon


Battery Fire!

FOW U.S. Field Artillery Battery

There are a bit mixed oppinions about U.S. artillery, but I quite like it. Its cheap, smoke, ToT is nice, and they look quite good (which matters a lot to me)

Full Battery (its the observer under the tree)


Another angle


Single gun close up

onsdag den 15. juli 2009

FOW U.S. Heavy Machine Guns

Even though I don't have them in my army that often (most of my opponents usually stack up on armour, rending these guys pretty much useless and ending up being an easy platoon to knock out), I really like the figures. I even tried to do some barbed wire in small scale, by wrapping the barbed wire GW made (makes?) around a paint brush and sticking them to small pieces of wood.

From above

Barbed wire team

Holding the line

FOW U.S. Objectives

These are the 2 objectives that come in the U.S. army deal. A destroyed Sherman tank and a command tent (??)


I see yooouuuuuuu

FOW U.S. Armoured Units

Overview of all my armoured vehicles (so far;o))

10 sherman (5 x 76mm and 5 x normal)
5 Stuarts
5 Halftracks

From an angle



"Mass shot"...really looks like there are a LOT of them:o)

FOW U.S. Sherman M4A1

Muddy Sherman tanks.

"Fanned out"

Close-up

FOW U.S. Stuart M5A1 Tanks

A couple of pictures of my Stuart platoon for the game Flames of War

From every angle

Line up

FOW U.S. Armoured Infantry platoon (Full), late war

Armoured Infantry are among the most versatile and flexible combat units in the US army in the FOW system. Expensive but heavily armed a platoon consists of:


5 Halftracks as transports
5 Rifle teams
5 bazookas (although you can switch one out for a small AT gun)
1 Platoon leader team
2 Light Machinegun teams
1 Mortar team.
The 5 halftracks:

Platoon leader originally intended to be a company commander, hence the star on the helmet. Not sure if he is gonna keep it:o)

Front and back of Rifle teams. The little white line on the base rim is the platoon insignia. All the teams have it, so I know where they fit in.
"Special weapons" from left to right: Bazooka, light machine gun, mortar

Overview of the platoon. Notice the white platoon markings I was talking about. Easy to recognize once your platoons are overlapping on the tabletop.

More to come

BS